Mixing Critique/How should my mixing be priced if commissioned?

kimchi-tan

Your local Mikotard
Global Mod
Defender of Defoko
I'm not really sure where I should ask people on how to price my mixing, so I'll combine it with a mixing critique thread instead since it's been a while since I asked for a mixing critique.

I'm planning to offer cheap mixing commissions maybe around next year through deviantART points.

Here are samples of my recent mixing:






I'm thinking of pricing a solo cover mix for 50 deviantART points. Should I raise or lower it should it improve some more? Since it'll be my first commissions, I want them to be considered cheap.
 
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ShokoraOto

Ritsu's Renegades
Defender of Defoko
I think pricing depends on how long it takes you to mix a cover and how much effort goes into it (50 deviantart points doesn't even convert to a dollar). I think you should raise the price a bit! You're very good!
 
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KNΞMΛTCS

Just an UtaForum user
Defender of Defoko
I'd like to chime in and say that I can barely even give away mixing jobs. Granted I'm not nearly as good as your are, but it's just something worth noting. There's much less demand for mixing work versus, say, art or oto commissions.
 

kimchi-tan

Your local Mikotard
Global Mod
Defender of Defoko
Thread starter
Thank you, guys!

Depending on the song it can take up to as short as 15 minutes or as long as 2 hours for solo covers.

I want my prices to be considered cheap that most would consider them, but is 50 points really too low? I also don't want to be swamped with mixing commissions so I'm fine if I don't get commissioned immediately.
 

ShokoraOto

Ritsu's Renegades
Defender of Defoko
Thank you, guys!

Depending on the song it can take up to as short as 15 minutes or as long as 2 hours for solo covers.

I want my prices to be considered cheap that most would consider them, but is 50 points really too low? I also don't want to be swamped with mixing commissions so I'm fine if I don't get commissioned immediately.

i think at least 100 points would be a nice base price, then maybe do some 10 point additions for extra effects or something!
 

Ame。

Ruko's Ruffians
Defender of Defoko
Jumping in to see how I should price my commissions too, since I'm thinking of opening them

Here are my recent mixing so far:



I'm thinking of 250 for normal mixing (like just Compressor, and Soundgoodizer used), 300 for mastering vocals too.
and 500 for my decent mixing. 50 more points if effects are needed in and 100 for mastering.

but i dunno. lol i never done commissions before
 

kimchi-tan

Your local Mikotard
Global Mod
Defender of Defoko
Thread starter
@Ame Um, can you can transfer that into a new thread instead? This is my thread for my own mixing, after all :blink:
 
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tavionte

Teto's Territory
Defender of Defoko
like 80 at least. i guess mix it first and depending on the effort raise or lower it. send snippets of the finished cover to see if they like it.
 
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Truly

Teto's Territory
Defender of Defoko
If the mixing is just overlaying an exported UST over an instrumental and making sure pitches/timing match up correctly (and everything is audible where it ought to be-- hands on faders), price what you want, because it's p simple stuff that's often done for free.

If it's anything more in depth than that, scale it with this knowledge: a professional mixer will mix a song-- a whole song, the tracks being individual instruments and vocalists-- for $500 USD, over the course of 11 hours of work (I'm actually referencing just one pro, Nathan Daniel).

Personally if you think you're a pretty fantastic mixer, I'd stop at an upward limit of $10 or $20 USD considering you're working for amateurs (and in a community where people can usually get by on their own or for free with a friend). You might bump your minimum up to $5, though, if you think you're worth something.

Of course, this is me thinking over paypal or whatever. IMO there's no point in charging if you're not going to charge enough to make it worth your while. The people who can't/won't pay aren't going to pay any amount, and the people who CAN/WILL pay are usually willing to drop a few bucks in the bucket to make sure their music sounds good-- that's the point. You may not be some $500, 20-years-of-experience, pro-mixer-and-producer, but you should charge enough to show you're professional, serious, and willing to do a seriously good job, or you should just offer them for free.